News
(posted by: teetow) |
2008-10-22
We've implemented a signal system for the forum, similar to Reddit and other social bookmarking sites. Every user has one up- or downvote available for each post. If a post gets enough negative votes, it will be hidden from public view to lessen the noise.
The forum rules have also been updated. Read them carefully, or risk incurring the wrath of the whatever from high atop the thing.
The forum rules have also been updated. Read them carefully, or risk incurring the wrath of the whatever from high atop the thing.
(posted by: teetow) |
2008-08-31
Somerunce and datag bring you some sorely needed anti-chatflood features, improvements to scoring and team balancing -- and a brand spanking new update notifier.
Get Teeworlds 0.4.3 here!
This marks the first release of Teeworlds featuring code contributions from members of the community, following a process we hope to sustain as Teeworlds grows and the game becomes more mature. Our moderators FireArrrow and Chilly hold a close ear to the forums and IRC channels, to gather up your thoughts and ideas.
Teeworlds 0.4.3 also marks the inaugural use of community patches, with an editor stability patch supplied by shmafoozius.
For a full changelog, and your complimentary download link, visit the Downloads section.
Get Teeworlds 0.4.3 here!
This marks the first release of Teeworlds featuring code contributions from members of the community, following a process we hope to sustain as Teeworlds grows and the game becomes more mature. Our moderators FireArrrow and Chilly hold a close ear to the forums and IRC channels, to gather up your thoughts and ideas.
Teeworlds 0.4.3 also marks the inaugural use of community patches, with an editor stability patch supplied by shmafoozius.
For a full changelog, and your complimentary download link, visit the Downloads section.
(posted by: teetow) |
2008-04-05
This is a major maintenance release, with no less than 35 fixes. Highlights include several improvements to the UI and input system -- including binding a key to multiple actions. Also in this build we added some anti-spam features, fixed memory leaks in the server and made sure the low-quality mode still renders fonts properly.
Make sure you read the download notes (or the full changelist available on our trac roadmap.) It contains important information, and we will not respond to any bug reports resulting from users not reading the release notes.
Go download 0.4.2!
Make sure you read the download notes (or the full changelist available on our trac roadmap.) It contains important information, and we will not respond to any bug reports resulting from users not reading the release notes.
Go download 0.4.2!
(posted by: teetow) |
2008-03-23
After the somewhat hectic release of 0.4.0, we've scrounged up some bugs (with many thanks to our active community) and released this maintenance release. The changelist is long and diverse, but highlights include fixes for the weapon switching, the addition of spectator slots and numerous improvements to the keybinding system.
Get 0.4.1 right here!
Get 0.4.1 right here!
(posted by: teetow) |
2008-03-22
We're extremely proud to announce the latest release, 0.4.0. The entire map management and editor has been redone, and we now officially support custom maps! In addition, the input and binding system has been reworked, and the entire codebase has undergone a major security revision, as well as a much-needed update to the license. The game is now officially open source. Special thanks are directed to ShootMe and Chi11y for their contributions.
Read the full changelog and download 0.4.0 here!
With regards to the name change, please read this announcement.
Read the full changelog and download 0.4.0 here!
With regards to the name change, please read this announcement.
(posted by: teetow) |
2008-01-21
From this moment, we are accepting donations to fund the expenses that are starting to pile up. The money will first and foremost be going to regaining the cost of past purchases, but we also aim to purchase a dedicated server and co-location services, in order for the website and the master server to run more smoothly.
The game will of course remain free, and we'll keep you updated on how the money is used. Any surplus will be kept in the account, in the event we need to make additional purchases or payments. You can survey the progress on donations in the Donations article under the Docs section.
We'd like to take this opportunity to extend a huge thanks for the great support you guys give us. It literally means everything for the project, and for us personally.
<3
The game will of course remain free, and we'll keep you updated on how the money is used. Any surplus will be kept in the account, in the event we need to make additional purchases or payments. You can survey the progress on donations in the Donations article under the Docs section.
We'd like to take this opportunity to extend a huge thanks for the great support you guys give us. It literally means everything for the project, and for us personally.
<3
Break even

